
New Guild System
Guilds will now get % of EXP for killing anything in the game the more active you are the faster your guild will level
Guild Perks
1. Gatherers:
Bonus to all gathering skills (includes skinning creatures).
2. Crafters:
Significant bonus to crafting skill gains while in your town.
3. Adventurers:
Increased gold drops from monsters in dungeons.
4. Luck:
5% added Luck.
5. Hunters:
Slight damage increase to monsters.
6. Greed:
Increase the volume of PvP Currencies dropped
7. Reprieve:
Reduced penance duration for Paladins and Murderers.
8. Tamers:
Increases the chance to successfully tame monsters (you'll still need to meet the required minimum taming)
GUILD PERKS LEVELS
0 None
1 FameKarma
2 WeaponDurability
3 ArmorDurability
4 Lucky
5 Gathering
6 Hunting
7 Taming
8 Lucky
9 Crafting
10 Lucky
11 Hunting
12 Reprieve
13 Greed
14 Adventurer
15 SelfRez
16 SequentialRestart
17 RezGuildmate
18 Lucky
19 Gathering
20 Taming
21 Lucky
22 Crafting
23 Lucky
24 AoeRez
25 Lucky

Using Guild Abilities
Guild abilities can be used with the following power words:
-
An Corp: will res the speaker if they are dead, or give them a target for selecting a guildmate. 30 minute cooldown
-
Vas An Corp: area resurrection in a 4 tile radius of the speaker. 24 hour cooldown
-
Kal Vas Xen: Challenge a dungeon boss to another fight. 6 hour cooldown
All abilities have a guild based cooldown, that means if someone just used self resurrection and you try to use it, you will have to wait until the cooldown is up. Also the resurrection abilities cannot be used in a house or on a target that is not in line of sight.